Everyone Plays: Motivating Voices through Digital Environments
| Role | Name as printed | Affiliation as printed | Paper |
|---|---|---|---|
| Speakers | Jossalyn Larson | Missouri University of Science and Technology, Rolla → Missouri University of Science and Technology | Spread Like TED: How the ‘TED Talk’ Promotes Conversation in Research Writing |
| Speakers | Daniel Reardon | Missouri University of Science and Technology, Rolla → Missouri University of Science and Technology | The Game’s On: Preparing Students for Writing Success through Course Site Gamification |
| Speakers | Elizabeth Reardon | Missouri University of Science and Technology, Rolla → Missouri University of Science and Technology | The Game’s On: Preparing Students for Writing Success through Course Site Gamification |
| Speakers | Elizabeth Roberson | Missouri University of Science and Technology, Rolla → Missouri University of Science and Technology | Finding Each Student’s Voice: Utilizing Canvas Analytics to Encourage Active Participation |
| Speakers | Rachel Schneider | Missouri University of Science and Technology, Rolla → Missouri University of Science and Technology | Playing with Sound in First-Year Writing |
Source
NCTE's program, near page 139 of the file. Names link to a person page only for people listed at two or more conventions.
Cite as: Conference on College Composition and Communication. “Everyone Plays: Motivating Voices through Digital Environments.” 2018 Convention Program, Kansas City, session D.22. Via CCCC Program Reader, November 2, 2026.