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2007 · New York

Online Communities and Their Literacy Practices: FLOSS, EverQuest, and Madden Football

Session B.33

Area: Information Technologies · family: Information, technology and digital cultures

RoleName as printedAffiliation as printedPaper
Chair Karen Culver University of Miami, Coral Gables → University of Miami
Speakers Laurie Johnson University of Minnesota, St Paul → University of Minnesota Creative Identity: Women, Invention, Discovery, and Intellectual Property
Speakers Brian Bailie California State University, San Bernardino → California State University, San Bernardino Dystopia Online: The (Re)Productive Rhetoric of ‘EverQuest’
Speakers Phil Bickel Miami University, Oxford, OH → Miami University Why the Composition Classroom Should be More Like City Of Heroes: The Rhetorical Construction of Affinity Groups and Community Identity among Gamers

Source

NCTE's program, near page 103 of the file. Names link to a person page only for people listed at two or more conventions.

Cite as: Conference on College Composition and Communication. “Online Communities and Their Literacy Practices: FLOSS, EverQuest, and Madden Football.” 2007 Convention Program, New York, session B.33. Via CCCC Program Reader, November 2, 2026.