Working draft. The text and tools are still being checked, and corrections are welcome.

← 2023

2024 · Fort Worth, Texas

About this year's source. This schedule came from the conference organizers, not the Digital Press book. It lists each session's time, room and title but names no presenters for the concurrent sessions, so only the opening town hall panelists and the two keynote speakers appear as people. The schedule prints no session codes, so the codes here (A-01 and so on) are local identifiers, not citations.
72sessions
10people listed
10%first listed in this corpus
0.0%at institutions outside the US
100%of listings from ten institutions

Roles

  • presenter: 10

Countries of listed institutions

  • US: 8

Source files

  • Program supplied by the conference organizers; no public source

Links go to the program as the WAC Clearinghouse hosts it, where one exists. The 2022 to 2024 programs have no public link.

Most-listed institutions

Sessions (72)

CodeTitleFormatPeople
A-01Sound Studies0
A-02Gameplay Reflections: Practices as Player-Teachers0
A-03Justice Oriented Storytelling0
A-04Counterstories in the LMS: Talking Back to Deficiency Models of Student Writing Facilitated by AI Tools0
A-05College Student Mental Health: Pedagogical and Rhetorical Approaches to a Global Crisis0
A-06Poster SessionPoster Session0
A-07Serious Play: Developing Confidence, Resistance, and Hope in the Writing Classroom0
A-08Disrupting Mainstream Narratives Through Digital Storytelling0
A-09AI, Play, & Pedagogy0
B-01Social Media in Composition and Rhetoric0
B-02Critical Approaches to AI through Multimodal Composition0
B-03Queer Rhetorics0
B-04Responding to John Tinell's The Philosopher of Palo Alto0
B-05New Languages of Composing: What Wayfinding Is Teaching Us About Work, Play, and Digital Storytelling0
B-06Digital Pedagogies of Yesterday and Today0
B-07Using Digital Tools to Cultivate a Co-Creative Classroom: Experiences with Social Media, Podcasts, Google Docs, And Language Learning Models0
B-08Working for Justice Outside the Academy0
B-09VR, Digital Scholarship, and Photo Essays: Digital Tools for Scholars and Teachers0
C-01Teaching on Surveillance and Privacy in the 21st Century: Digital Storytelling and Critical Literacy Through Affective Attunement0
C-02Playful Places: The Power of Play in Classroom Spaces and Beyond0
C-03Possibilities in Digital Stories: A Reflection and Revision of Humanities Curriculum0
C-04Reframing Literature Reviews through Digital Story Mapping0
C-05Digital Storytelling as Praxis0
C-06Choosing Y'all's Own Adventure: Countering Student Expectations with Ergodic Instruction0
C-07Writing Center Story Telling Through Data: Writers We See, Writers Who Don't Want to Be Seen, and Writers We Miss0
C-08Amplyifying Student Voices in Our Stories about Generative Artificial Intelligence: The 7C Ad Hoc Committee on AI0
D-01Digital Aggression Working Group0
D-02Composing and Publishing Digital Scholarship Workshop0
D-03Lovely Vague Terribleness: Patterns for Recognizing Synthetic Text0
D-04Counterstory in Computers and Writing0
D-05Platforms, Pedagogy, and Practice0
D-06AI in the Writing Classroom0
D-07A Roundtable Discussion on Writing Commons, Digital Pedagogy & Student Voice0
D-08Neurodivergent Writing0
D-09Digital Pedagogies and Identities0
E-01Graduate Student Experience with Digital Storytelling: Disrupting Inequality and Fostering Agency0
E-02Queer (Im)Possibilities in Rhetoric and Writing Studies: A Roundtable Extending the work of Jonathan Alexander and Jacqueline Rhodes0
E-03From QR Codes and AI Writing to Christmas Sales and Vampire Blogs: Grad Students in a Digital Create-Your-Own-Class Experience0
E-04Storying Rhetorical Pedagogies: Utilizing Digital Technologies in the Classroom0
E-05Writing Sites: Launching An Interactive e-Map to Include and Support Diverse Writing Practices0
E-06Writing Platforms0
E-07Introduction to Scratch 2.0: Create Digital Stories, Games, and Animations with MITs Free, Robuse, and Beginner-Friendly Coding Environment0
E-08Generative AI Tools, Tips, and Tricks0
F-01Generative AI and the Emerging Work of Research, Pedagogy, and Compositional Play0
F-02Storytelling and Identity0
F-03Open Work, Open Play: Stories of Resisting Exclusive Digital Media0
F-04Seriously ALL Digital and Accessible: Designing a Completely Digital Writing Process for Writers with Disabilities0
F-05Renegotiating the Rules of Engagement, Redifining the Classroom: Dynamic Pedagogies, Institutional Portals, and Digital Maker Spaces0
F-06Student Perceptions of AI0
F-07Navigating the Post-Digital and Post-Pandemic Writing Spaces: Multilingualism, Multimodality, and AI0
F-08Designing for Change: Community Engagement and Advocacy in the Classroom0
F-09Gamification0
G-01Computers and Writing Centers0
G-02Archives Old and New0
G-03Open Fuego Basic Coding Workshop0
G-04Circulation and Collective Action0
G-05Storytelling, Community, and Nonwriting0
G-06Digital Reading, Notetaking, and Annotating Practices0
G-07Digital Storytelling & AI0
G-08Playful Pedagogy0
H-01Desperate Media: Sustainability, Story, and Emergent Futures0
H-02Disruptions in Digital Spaces: Storytelling from the Margins of TPC and Teaching0
H-03(Co)Storying the Impacts of AI Text Generation on Teaching and Learning and Living0
H-04Work/Life "Balance"0
H-05Embodiment, Authorship, and Labor in Games0
H-06Digital Storying Resistance and Recovery: Rhetorically Conversing Autoethnography0
H-07Privacy and Surveillance0
H-08TEAM Robot: Reframing the Digital Story of AI and eLearning0
I-017Cs Open Meeting0
Keynote-FriKeynote: perimortem (in [theoretical] rigor): a digital text adventureKeynote1
Keynote-SatKeynote: Work-Play in Game Dev: From Industry to Academia and Back AgainKeynote1
TH-OpeningTownhall: “Give. When in Doubt, Give More”: Serious Generosity in Digital ScholarshipTown Hall8