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2010 · West Lafayette, Indiana

About this year's source. The Thursday workshops and two featured sessions are not included. Poster presentations are one merged session.
140sessions
426people listed
64%first listed in this corpus
0.9%at institutions outside the US
39%of listings from ten institutions

Sessions (140)

CodeTitleFormatPeople
A-DeliveratorYou Gotta Get Git: Fearless Digital Revision and Distributed CollaborationDeliverator1
A-Mini-WorkshopTutoring in a Virtual WorldMini-Workshop2
A-RoundtableTag and Release: Technosocial Ecologies for Student PublicationRoundtable7
A1Wikiality in an Age of Truthiness: Composing Literacies for a Colbert-ed Nation / Inventing Abundance: Exploring Virtuality through Versionable Composing. / Teaching Wikipedia as a Mirrored TechnologyPanel3
A1.1Seeing Writing: Interactive Text Visualizations in Pedagogy and Research / “Can You Taste This Project, Please?”: Synesthesia in Multimodal Composing / Unfit for Print: Composition as Sound WritingPanel4
A2Lazy Writing: Techné, New Media, Wiki, and GooglePanel3
A2.1Virtual Worlds in Writing Placement: Online Resources for First-Year Composition in Two University ContextsPanel3
A3Mediating Non-Native English Discourse: International Uses of Digital TechnologyPanel3
A4Multi-Authored Realities: Exploring Receptions and Depictions of Game WorldsPanel4
A4.1World of Comp-Craft: Composing in and through GamespacePanel4
A5Difficulties of Studying Digital WritingPanel3
A5.1Re-Writing “Underlife,” the Internet, and Classroom Technologies / Fresh Text: A New Perspective on Text Messaging in the Composition Classroom / Pirates Forming Publics: The Vernacular Rhetoric of Digital Remix VideoPanel4
A6Discourse, Rhetoric & Identity @Virtual Worlds (Part I)Panel4
A7Searching for Place: Marginalization, Practice, and Theory in Web DesignPanel4
A7.1Race, Rhetoric & Technology: Case Studies of Decolonial Theory, Methodology & PedaogogyPanel3
A8The Circulation of Writing Identities in Techno-PublicsPanel3
B-DeliveratorDigital Mapping in Computers and Writing ResearchDeliverator1
B-Mini-WorkshopThe Impact of Emerging Literacies on Instant Messaging and Supplemental Writing InstructionMini-Workshop1
B-Mini-Workshop-2Teaching Students How to Effectively Use Facebook and YouTube to Prepare for Business WritingMini-Workshop2
B-RoundtablePress “Start”: Critical Reflections on the Development and Deployment of a Large-Scale Alternate Reality Game (ARG)Roundtable3
B2Virtual Immersion(s): Video Diaries, Bibliographic Games and the Next Wave of Participatory CulturePanel3
B2.1Transfer Into, Outside, and Beyond the FYC ClassroomPanel3
B3Tutoring in Online Spaces: Adapting Adobe Acrobat Connect Pro for Use in the Writing CenterPanel4
B4Second Life as an Experiential Learning OpportunityPanel6
B4.1Virtually Real: How Fallacies Are Constructed, Believed, and Spread on, through, and beyond the Web / Avatars as Metaphors: Using Second Life to Provide New Perspectives on Voice. / Mirrors, Masks and Other Metaphors: Constructing Avatars in Second LifePanel4
B.5A Heuristic of Digital Delivery: Embodied Theory, Classroom PracticePanel3
B6Discourse, Rhetoric & Power @VirtualWorlds (Part II)Panel3
B6.1Finding Virtue among Scattered Leaves: How Digital Archiving Can Aid in Preserving and Understanding Fragmented Manuscripts / The Three Gifts of Digital Archives / Unbooks, Papernets, Extribuli, Versions: New Texts For Digital DiscoursesPanel4
B6.2What do you think?: Interactivity and the Rhetoric of Proposed Brain-Machine Interfaces / Identity in an Augmented Reality / Mapping Real and Virtual Worlds: The New Media Writer as CartographerPanel4
B7(Virtual)Indians(Real)ImplicationsPanel3
B8Re/Composing Communities: Technological Disruption in Shifting PublicsPanel4
B8.1It’s Not Just Piracy, Porn, Pedophilia, or Power; Or, How the Internet Saved My Family / Healing as (we)blog in a “Show Tits” or “GTFO” World / What We Talk About When We Talk About Talking: Ethos and Argumentation in a Virtual CommunityPanel4
C-DeliveratorBuilding “Virtual” Bridges Between Traditional Scholarship and Digital/ Multimedia ScholarshipDeliverator1
C-Mini-WorkshopNew Media for Non-Profits: Extending the Reach of Technology into the Real WorldMini-Workshop2
C-Mini-Workshop-2MORPGs as Rhetorical EcologiesMini-Workshop 23
C-RoundtableComposition in the Freeware Age: Assessing the Impact and Value of the Web 2.0 Movement in the Teaching of WritingRoundtable (Part 1)8
C1Assessing ePortfolios with XML and emmaPanel6
C1.1Emerging Genres in Tweets / Hyperactive Hyper-Techs: Assessing Digital Texts / “So we, like, tweet where?”: The Use of Twitter in the Composition ClassroomPanel4
C3Invisible Spaces: How Blogging Changed the Political Landscape of Malaysian Politics / Digital Literacy, Ownership, and Legitimacy: How Controversy about the National Museum of the American Indian is Informing the Design of the Augusta Community Portfolio / Bringing the Virtual to the World: The Consensus-Based Process to Allow Domain Names with Non-Latin CharactersPanel3
C4Designing our Virtual, Networked, Web 3.0 LivesPanel3
C4.1Going Virtual: Composing Identities in Virtual WorldsPanel4
C5‘In My Language’: Recomposing (dis)Ability through Composition / The Use of Virtual Worlds Among People with Disabilities / Virtually Different: Online Writing Courses and Students with AutismPanel5
C.6Reimagining Box Logic and Open-Source Pedagogy in Order to Access New Media LiteraciesPanel3
C6.1Brecht and Hollywood Can Only Kind of, Sort of Be Married: Achieving the Alienation Effect in the Digital Age / Fan-Made Videos and New Media Literacies / Shared Economies: Exploring an Enthusiast Frame for Writing StudiesPanel4
C7OMG! What Happened to My Ethos?: What Passes for Evidence and Credibility in the Digital Age and How We (and Our Students) Can Use It / From Third Person Writer to First Person Speaker: Facebook, Real-Time, and the Refocus of Ethos In/With the Composition Student / “Now What?” Negotiating the Methodological Challenges of Digital ResearchPanel4
C8New (Media) Publics: Virtual/Communal Spaces, Counterpublics, and New Media LiteraciesPanel4
C9Designing and Using Minimalist Manuals in Tech Comm and FYC / Productive Usability: Fostering Civic Engagement in Online Spaces / Composing Information Space: Writers’ Need for Information Management TechniquesPanel5
D-DeliveratorUsing Emerging Technologies in the Classroom; An Entrepreneur’s ApproachDeliverator1
D-Mini-WorkshopDigital Game Meets Scholarly Article: Reflections on Building a New Kind of MashupMini-Workshop3
D-RoundtableComposition 2.0. Teaching and Learning Writing in an Age of Freeware, Webware, and Data-Driven ApplicationsRoundtable (Part 2)7
D1Many Hands Make Write Work: New Technologies and Collaborative WritingPanel3
D2Hybridity in an Independent Writing Program: Balancing Experimentation, Administration, and ImplementationPanel3
D2.1Virtual Worlds, Virtual Villages, Virtual Markets: Rethinking Writing Instruction, New Media, and Consumer Culture / The Mirror and the Window: Toggling Between Virtual Style and Real Substance / Ensuring Digital Literacy: Pedagogical Refinements to Existing Computer ActivitiesPanel4
D2.2Integrating Multimodality across the Writing Curriculum: From First-Year Composition to Graduate Program in Composition StudiesPanel3
D3A Believer and a Skeptic Talk: Using Technology to ComposeDiscussion2
D4The Brand New Sameness of Online Interaction: Agencies, Subjectivities, and the Unrealized Promises of Fluid IdentityPanel4
D4.1The Electracy of Second Life: Thinking through the Virtual Peace Garden / i c wut u did thar: Identity in the World of Warcraft Forums / Transmedia Narratives as Civic Participation in World of WarcraftPanel4
D5Tinkering with Rhetorical Expertise: Reappraising Functional LiteracyPanel4
D5.1Crafting Power: Writing and the Online D.I.Y. Movement / Virtual (Re)Production: Rhetorics of Reproductive Technology and Their Mediation in China and the U.S. / Anything You Can Do, I Can Do Differently: A Feminist Perspective on Students’ Attitudes Towards Technology and WritingPanel6
D6Can We Spell “New Media” without ME? Non-Subjective Approaches to TechnologyPanel3
D7A Bakhtinian Mix Tape: Authoring Selves in “New” Dialogic SpacesPanel3
D7.1The WAC and the WID of New Media Writing / Rethinking the Virtual Writing Center: How Purdue’s OWLMail Seeks to Better Serve Online Writers / Using Social Networking to Create Community among Women in Domestic Violence SheltersPanel4
D8Click Here to Save the World: The Role of Electronic Communication in Environmentalism and ActivismPanel4
D9Aggregate Integration Analysis: Environmental Scanning, Futuring, and The Future of Research / Intellectual Property and the Cultures of Bittorrent Communities / Bitter COFEE: Negotiating the Limits of Copyleft Discourse in Digital Pirate CounterpublicsPanel4
E-Mini-WorkshopUsing Etherpad for Collaborating over DistancesMini-Workshop1
E-RoundtableWhat Is Digital Rhetoric, Anyway? Reports from the FieldRoundtable6
E-Software-DemonstrationIn the Hotseat: Classroom Engagement in the Age of Social Media / Writer’s Workbench - Better Writers through Instructional Computer FeedbackSoftware Demonstration2
E1Challenging Familiar Technologies through Prezi, NING, and TwitterPanel4
E1.1De-Coding Research in Computers and Writing: The State of Research from 2003–2008 / Online Writing Review and Web 2.0—Exploring Alternative Models / Introducing EvA: A Taxonomy-Based Approach to Evaluating Student WritingPanel6
E2Inviting Transfer: Exploring New Media CompositionPanel3
E2.1Using Emerging Technologies to Teach Research: The Library/English Department Video Collaboration at Boise State UniversityPanel4
E2.2The Tyranny of Virtual Worlds: Balancing the March of Technology and Best Practices / Confessions of a Blogagogue: Rethinking Cultural Studies, Technology, and Composition / Beyond the Margins of Student Papers: Virtual Worlds as a Space for Reflection ResponsePanel4
E3Research In-World: A Co-Exploration of Ethical and Methodological Issues in Researching MMOGs and Virtual WorldsPanel2
E4Libraries and Second Life: New Endeavors in a Virtual EnvironmentPanel4
E4.1Writing Games: The Playful Rhetoric of World-Building / Secrets, Snakes and Timelords: The Pedagogy of Spreadable MediaPanel2
E5The Usability of Content Management Systems: Expanding the Concept of Users and Sustainable Knowledge WorkPanel4
E6Digital Community Story Telling: Complex “Spaces” and “Places” (de Certeau) / Promoting “Connective Work’ in Online Spaces: Childhood Obesity and Public Policy / What Happened to My Information? Initial Research Findings on Ethics and Digital Media in the ClassroomPanel4
E7Virtual Wor(1)ds: Evolving Identity Constructions, Evolving Digital LiteraciesPanel3
E8The Impact of Technologies on Writing Practices and Community CollaborationPanel2
E9“They Share But They’re Not Aware”: How Digitally Proficient Is the “Information Generation?” / The Content Strategist: Modern Media Professional / Digital Texts and Contexts: How Constructing Electronic Career Portfolios Can Positively Impact the Professional Development of Undergraduate Professional Writing MajorsPanel4
F-DeliveratorFrom the Technopoetic to the Technosocial, or Where Next, Now That Computers and Writing Has Taken over the World?Deliverator1
F-RoundtableThe Place of Community: Composing Identities in Digital SpacesRoundtable6
F1Something Old, Something New: Meeting the Challenges of Traditional and New Approaches to BloggingPanel3
F1.1One Piece at a Time: A Web Design Pedagogy of the Gradual Growth / Lights, Camera, Compose: Digital Video Compositions and Writing Studies / From Consumers to Produsers: Using Virtual Worlds to Reposition Composition Teachers as Content ProducersPanel4
F2The Shared Bibliography: Crowdsourcing the Documented Research Project / Research 2.0: Reconfiguring the Research Paper Assignment / Shifting from I-Search to iSearch 2.0: Research and Writing for Web 2.0Panel4
F3Tweet-SL: Microblogging, Social Networking and ESL Writing / What Are Virtual Intercultural Communications About: Discourse Analysis of ESL Student Discussion Forums / The Virtual-Mediated Process Writing in the ESL Composition ClassroomPanel5
F4Perceptions of Students and Faculty Regarding the Implementation of Second Life 3D Virtual Technology into a Traditional Large Lecture Format ClassPanel4
F4.1Scribblenauts: Invention and Discovery in a Game Discourse Community / The Language of Video Games / Defining Our Place: A Feminist Critique of Superhero Mythology in X-Men Characters and Their Relationship to Fan Avatars.Panel3
F4.2Games & Writing: An Ecology of Literate ActivityPanel3
F5Value and Labor, Virtual and Real: Four Perspectives from the Production Cycle of Kairos: A Journal of Rhetoric, Technology, and PedagogyPanel4
F5.1Blogs to the People: The Growing Importance of Blogging to WAC and the Case of Blogs@BaruchPanel4
F6Access Denied!: Developing Sustainable Access and Infrastructure in Digital Writing Environments / Moderation or Presentation? Using Twitter Backchannel for More Effective Conference Engagement / Boring InformationPanel4
F7Community Embodied, Community Imagined: Performing and Enacting Communication Online / Myth of Access: Meaningful Access to Technology and the Two-Year Composition ClassroomPanel3
F8Access and Accessibility: Transforming Composition InstructionPanel3
F8.1Special Interest Groups, Digital Activism, and International Trade Policy / The Distributed Wisdom of Students / Making Writing Public: Introductory Composition at Purdue 2009 ShowcasePanel4
Featured-1Theorycrafting the Composition GameFeatured Speaker1
Featured-2Writing in the 21st Century: Remix and the Video EssayFeatured Speaker2
Featured-3CCC Online editor, Bump Halbritter, will demonstrate the interactive, mul-Featured Speaker2
G-Mini-WorkshopBut I don’t know HTML from Hotmail: Finding and Using Free (and “Easy”) Web-Based Composition Tools Without Knowing How to CodeMini-Workshop1
G-Mini-Workshop-2Composing in Second Life: Documenting Virtual Life through Virtual MediaMini-Workshop3
G-RoundtableOnline Publishing and Malleable Texts: When Do Digital Texts Become “Permanent”?Roundtable5
G1Live in 3, 2, 1 . . . Efforts to Build Community via Podcasting and VideocastingPanel4
G1.1The Role of Second Life in the Late Capitalist Writing Course / Online Writing as a Site of Negotiation: Game Design Cultures, Avatarial Bodies, and Sexual Literacies / Focusing on F/OSS in Composition Teacher TrainingPanel4
G.2Pedagogy as Portal: Exploiting Curricular Common Ground in Techno-Anxious Institutional EnvironmentsPanel3
G2.1From Jedis to Padawans: Introducing Faculty, New and Old, to Teaching with TechnologyRoundtable5
G2.2The Story of “Digital Storytelling”: Developing a No-Budget Course in Emerging Writing Technologies / Lo-Fi Gaming and Literacy: How Principles of Improvisation Can Inform Teaching and Learning / The Present and Future of Automated Tool Use in CompositionPanel4
G3Networked Composing: Mashing the Gap Between Home and Academic LiteraciesPanel4
G4Points of Connection in Various Worlds: Gaming, Writing, AssessingPanel4
G4.1Gaming as Trope: Introducing the Aleatory to Procedural Rhetoric / Gaming Work / The Visual Discourse of U.S. Military Video GamesPanel4
G6Telling Stories about Our (Online) Selves: Exploring Online Identity on the DALN / Students in their Natural Habitat: Coffeehouse Writers Using Technology to Coordinate Space and Identity / “Who Drops Dunn?” Numeracy and Literacy in Fantasy SportsPanel4
G7Social Media and Collaboration: Blurring the Role of the Audience / Curation as a Metaphor for Promoting Critical Thinking in Virtual Social SpacesPanel3
G8Craft as Composition: An Examination of the Digital DIY MovementPanel2
G8.1Textual Economies within BoardGameGeek / At School/Play: Building Virtual Spaces that Inspire CreativityPanel3
H-DeliveratorWhen Understanding Hypertext Isn’t Enough: Thoughts on Writing in the Age of Web 2.0Deliverator1
H-RoundtableClick, Curate, Celebrate: A Multimodal Investigation of The National Gallery of WritingRoundtable3
H-The-Journal-for-UndergraduateMaking TheJUMP: The Beginnings of a New JournalThe Journal for Undergraduate Multimedia Projects (TheJUMP)1
H1Close Encounters of the Collaborative Kind: How Social Media Enable Intimate LearningPanel5
H2Virtual MentorshipPanel4
H2.1A Whole New World: TA Training, Technology and First Year CompositionPanel4
H2.2Can I Google That? The Online Navigational Strategies and Rhetorical Moves of Composition Students During the Research Process / Literacy 2.0: Inquiry as Literacy / Using Role-Playing Games for Audience AnalysisPanel4
H3Creating a “Neutral” Space: Piloting a Synchronous Online Writing Tutorial ServicePanel4
H3.1Outer Space: Changing the Performance Landscape of First-Year Composition Writing / Too Much, Too Fast, Two Tabs: Pedagogical Problems in Digital Research and Composition / Virtue-less Home: Online Compositions from PrisonPanel4
H4From Comic Books to Web Design to Online Gaming: Explorations in Virtuality, Enactment, and EmergencePanel4
H4.1Looking for Group: Social Constructionist Theory In World of Warcraft / Answering the Call of Duty: Video Games as Virtual Spaces / Participatory Authorship: Renegotiating Authority, Ownership, and Responsibility in Response to New Media TechnologiesPanel4
H620,000 Years of Virtual Composition / The Politics and Culture of New Media after Postmodernity / From Zork to Zelda: A Rhetorical History of Virtual WorldsPanel4
H8“Technology Has No Effect on My Thoughts”: Students’ Beliefs about Writing and Technology / New Media Production as Scholarly Pursuit: Convincing the Student / Techno-logical Literacy: Understanding Our Role in Developing “Contextually Relevant Text”Panel4
H8.1Bridging Book Reviews and Blogospheres: At-Risk High School Students Use Blogs to Select, Evaluate, and Review Books / Engaging the Millennials / Hacking the Writing Classroom: A Floor Plan that Merges Virtual and Face-to-Face Learning EnvironmentsPanel4
I-Mini-Workshop-1Creative Chaos in the ClassroomMini-Workshop 12
I-Mini-Workshop-2Compostion 2.0: Using Collaborative Writing Tech To Promote Networked LiteraciesMini-Workshop 22
I-RoundtableCulpability and the E-Waste StreamRoundtable4
I2Teaching Review in the Writing Classroom: Creating an Online System for Making Writing Review Practical and LearnablePanel3
I2.1Literary Writing and Follow-Up Communication on German-Speaking Literature Platforms / Web 2.0i: Imaginary OriginsPanel2
I4Logging In, Hooking Up: Sexuality, Spirituality, and Search Functions in Online Dating SitesPanel4
I4.1Improving Writing Literacies through Technological Activities: Facebook Gaming in the Composition Classroom / Farming Facebook: Spectacle, Commodification, and Accumulation in Social Networking Games / New Media in Old Departments: A Case History (To Be Continued)Panel3
I5Virtual Subaltern Worlds: Silence and Engagement in the Rhetorics of an Arab Women’s Activist Group / Now You See It, and It’s Better Than When You Don’t: Visual Culture and Racial Identity on the Internet as a Form of ResistancePanel3
I6From Print to Screen: How Publishing Professionals Are Transitioning with Technologies / 100,000,000 Amazon Users Can’t Be Wrong / Obsolescence and Other Challenges in Digital ScholarshipPanel4
I8Digitality Is a Technology That Restructures Thought: Designing Participatory, Interactive, Experiential “Virtual Worlds” of Learning / Crafting a Modern Guild: Buber’s Educational “Communion” Through Web 2.0 / A Model for Using New Media to Teach Ancient RhetoricPanel5
PosterPoster SessionsPoster Sessions13
Town-Hall-1Town Hall 1: Seeking Tenure and Promotion in Virtual Worlds: Articulating the Contemporary Context of New Media ScholarshipTown Hall7
Town-Hall-2Town Hall 2: Trajectories, Directions, Explorers, Homesteaders, and Indigenous Minds: Articulating New Configurations for Virtual ScholarshipTown Hall8