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2018 · Fairfax, Virginia

About this year's source. The program prints names only, with no institutions. Poster presentations are one merged session.
145sessions
443people listed
61%first listed in this corpus
at institutions outside the US
of listings from ten institutions

Roles

  • presenter: 521
  • chair: 2

Source files

Links go to the program as the WAC Clearinghouse hosts it, where one exists. The 2022 to 2024 programs have no public link.

Most-listed institutions

InstitutionListingsPeople

Sessions (145)

CodeTitleFormatPeople
A.1Playing with Multimodality in the Comp Classroom: An Assignment to Get the Process StartedMini-Workshop1
A.2Adventures in Phronetic Spaces: Graduate Students & Inter-institutional Horizontal Mentoring via Social Media GroupsRoundtable6
A.3Research as Play: Promoting Inquiry through Pedagogies of PlayRoundtable4
A4Twitter, #metoo, and Toxic MasculinityPanel3
A.5Emotions, Bodies, EmbodimentPanel4
A.6Cellphones and SelfiesPanel2
A.7Gaming and First-Year CompositionPanel5
A.8“Always in the Process of Becoming”: Phronesis in/as Writing Studies ResearchPanel3
A.9Creating a Culture of Accessible Teaching PracticesPanel3
A.10Methodology as Phronesis: Teaching and Learning Research as Embodied PracticePanel3
A.11Planning for Change, Building in Redundancy: Preserving our C &W ArchivesPanel6
A.12Teaching Phronesis: Scaffolding Knowl edge Application and Ethical Judgement in Digital SpacesPanel3
A.13You’re Using What to Teach What?! When Unconventional Pedagogical Methods Actually WorkPanel3
A.14Social Justice Working GroupSIG13
AW.1Learning Aurasma (Augmented Reality App) to Engage with Place, Play, and Practice2
AW.2Building User-Experience (UX) Research Centers5
AW.3Sparking Creativity: Digital Literacies for Your Invention-Based Composition Course7
AW.4Weaving Nonlinear Tales: Constructing Ludic Narratives with Twine 2.x3
AW.5Zork’s Revenge: The Return of Interactive Texts to Writing Courses26
B.1Facilitating Undergraduate Research in the Humanities through the “Continuous Course Lab”Mini-Workshop2
B.2EnTwined Storytelling: Bringing Interactive Creative Nonfiction into the ClassroomMini-Workshop2
B.3Behind the Scenes of Digital Aggression Re search: Identity, Method, Action, and Self-CareRoundtable6
B.4Western Democracy, Social Media, and Trolls: Where to StartRoundtable4
B.5Riding as Writing: How Cycling Allows New Writing(s)Panel5
B.6Teaching Coding/Writing CodePanel2
B.7“Fail Fast, Fail Often:” Perspectives on Risk-Taking from Agile Methodology to the Writing ClassroomPanel3
B.8Multimodal Hip-Hop and Transforming Writ ing StudiesPanel3
B.9Playing wtih Twitter: The Practical Wisdom of Social Media ReserachPanel3
B.10Teaching Technology in Panem (or, How to Teach the Digital on an Analog Campus)Panel3
B.11Both/And: Digital, Analog, and Physical ComputingPanel3
B.12Coding/Learning/Writing: A Cultural Digital Rhetorical GatheringPanel3
B.13Digital Archive of Literacy Narratives (DALN) Organizational MeetingPanel7
C.1Electronics Composition: Paper-based Circuit Crafting and Physical-Digital TextsMini-Workshop1
C.2Feminist Methodologies That Engage Emergent Social Justice Issues in the Digital Writing ClassroomMini-Workshop3
C.3Writer/Designer: Making Multimodal Projects in Your ClassesMini-Workshop4
C.4Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy?Roundtable5
C.5Representing Diversity in Digital Research: Digital Feminist Ethics and Resisting Dominant NormativesRoundtable5
C.6Reading (and the) InterfacePanel3
C.7Activism in Virtual PublicsPanel3
C.8“Translation Moments” as Phronesis in Classrooms and CommunitiesPanel4
C.9Digital Citizenship at the Crossroads: Inter sections between Phronesis, Classrooms, and the InternetPanel4
C.10Diversifying Digital Civics: Video Games, Participation, and Interface at Three Different InstitutionsPanel3
C.11Digital Rhetoric: InventionPanel3
C.12Preaching What We Practice: How We Ap ply Our Artistic Selves to Our Writing InstructionPanel3
C.13The Machine Rhetorics of BotsPanel3
C.14Digital Phronesis and TechnofeminismPanel9
D.1From Fake News to Predatory Journal Platforms: Reclaiming the Lost Art of Source EvaluationMini-Workshop3
D.2Between IRL and Digital Spaces: CUNY’s CompComm Faculty Playfully CollaboratingRoundtable5
D.3Place/Interface: Situating Space as Ways of Knowing, Accessing, and RememberingPanel3
D.4Institutional Infrastructure for Digital WritingPanel3
D.5The Phronesis of Teachers of Color: Intersectional Approaches to Technology in the Writing ClassroomPanel3
D.6Experiments in Transductive Writing and Rhetoric with the KinectPanel3
D.7A Polyphony of Voices, Images, and Meth ods: Designing and Enacting Today’s Digital Writing ResearchPanel3
D.8Engaging Pedagogies for Student Success in Undergraduate Service CoursesPanel3
D.9Digital AccessibilityPanel3
D.10On-the-Spot Assemblages: Moving Litera cies Across Digital and Physical SpacesPanel3
D.11Interactive Fiction and Hypertexts: Experiences with “Text Adventure” Authoring Tools in Writing CoursesPanel4
D.12The Phronesis of Social Media Research: Findings on Digital Discourse, Citizenship, and EthicsPanel4
D.13Preservation, Curation, and Researching in the ArchivesPanel7
D.14Cs The Day Card Game Playtesting D.UGRS Undergraduate Research Symposium0
E.1Text Visualization ToolsMini-Workshop1
E.2Meaning-Making and Randomization in E-Poetry MachinesMini-Workshop2
E.3Digital Distribution and Programmatic Progression: An Examination of Ideology in a Badging InitiativeRoundtable4
E.4Teaching with Technology in Global ContextsPanel0
E.5Prosumers: Fan Fiction and WikipediaPanel3
E.6Strategies for Digital Advocacy, Access, and EmpowermentPanel3
E.7User-Centered + DesignPanel3
E.8Abstract Transmediations: Transferable FYW Outcomes in the Digital AgePanel5
E.9Exploring Pedagogies for Synchronous Video Writing InstructionPanel3
E.10Panel, InterruptedPanel5
E.11Reading and Writing about Bodies and Technology: Imagining a Rhetorical Technofeminist PedagogyPanel3
E.12The Fallacies of Open: Participatory Design, Connected Learning, and The Pursuit of Radical PossibilityPanel3
E.13Cs The Day Card Game & TextJam PlaytestingPlay2
E.14Digital LiteraciesPanel12
F.1Memes and r/NoSleep: Digital Reactions to the 2017 Election with Pedagogical ImplicationsMini-Workshop2
F.2Developing Digital Humanities Programs within Existing English Departments (Canceled)Mini-Workshop1
F.3Konsult: An Invention-Based Learning Model Sparked by Digital CreativityRoundtable7
F.4Online Writing InstructionPanel4
F.5Agency, Resistance, and the Case Against Social MediaPanel3
F.6Teaching with Social MediaPanel3
F.7Adopt-Adapt-Create: Teaching Digital Archival Practice through Collaboration in Technical CommunicationPanel3
F.8Formal Learning Meets Embodied Experi ence in the Computer Mediated ClassroomPanel3
F.9Gameplay, Choice, and Ethos in Writing ClassroomsPanel3
F.10Valuing the Practical Wisdom of Practi tioners: How Workplace Writing Research Can Change Writing InstructionPanel4
F.11Remediating Recipes: Food and/as Lived ExperiencePanel3
F.12Pedagogy as Phronesis: Practical Heuristic Approaches to Teaching CompositionPanel4
F.13Pedagogies of Writing for the WebPanel3
F.14Negotiating Digital Subjectivity, Privacy, and DataPanel9
G.1Composing with Mobile TechnologiesMini-Workshop2
G.2The DRC as a Digital Rhetoric Playground: Writing in the Classroom, Writing in the WorldMini-Workshop9
G.3Less Instructions, More Choice: Creating Assignments For All StudentsMini-Workshop1
G.4Multimodal Assessment Genres: Helping Students to Research their Writing PracticeRoundtable5
G.5Multimodal Writing PlatformsPanel3
G.6Rhetorical Play(ing): Contemplative Pedagogy, Experience Design, and the Cultivation of Virtue in Multimedia CompositionPanel3
G.7Public Writing ProjectsPanel3
G.8Algorithmic AuthorshipPanel3
G.9How to Metamodern Your ClassroomPanel4
G.10Inquiring Minds in Emerging MomentsPanel2
G.11Virtual Environing: Writing Ecologies with Mobile MediaPanel5
G.12Peer Response Rebooted: Perceptions and Challenges in Digital EnvironmentsPanel3
G.13Raced SpacesPanel3
G.14LOL - Humor and CompositionPanel2
GRNGraduate Research NetworkGraduate Research Network0
H.1The Politics of the Interface: Still at Play (or, how I learned to love it when we bomb)Mini-Workshop3
H.2The GIF that Keeps on Giving: Assignment Design with Looped AnimationsMini-Workshop3
H.3Phronetic G-TAHs in a Frenetic World: Preparing Graduate Students for Future Teaching ResponsibilitiesRoundtable5
H.4Designing Ethical Pedagogies of PlayPanel3
H.5Multimodal CompositionsPanel3
H.6Digital Literacies and Digital IdentitiesPanel4
H.7Bartholomae and Bogost in a Blender: Play ing with New Definitions of Online Learning EnvironmentsPanel3
H.8Book Unbound: Collaborative Research on Digital Publication in the HumanitiesPanel4
H.9Access and InclusionPanel3
H.10Weaving Phronetic Threads: Feminist and Cultural Rhetorics Approaches to Professional Writing CurriculaPanel3
H.11Phronesis in Digital Spaces: Agency Shared among Humans & TechnologiesPanel3
H.12Composing Digital Public Writing CoursesPanel2
H.13Digital Texts and eBooksPanel2
H.14Phronetic Understanding Through Affect: A Rhetorical Analysis of Affective Game MechanicsPanel4
I.1Using Clips of Video Games to Teach Rhetorical Concepts ... Even if You’re Not a GamerMini-Workshop4
I.2Unspooling Twine: Practical Game Design as Writing and Research PedagogyMini-Workshop2
I.3Working With Sound: Audiobook Projects, Podcasts, and PedagogyMini-Workshop4
I.4Post-Truth, Post-Trump: Reflecting on the Future of Web LiteraciesRoundtable7
I.5Bringing the Game Design Industry to the Writing ClassPanel3
I.6Locating Digital Writing SpacePanel3
I.7Circulation, Agency, ViralityPanel3
I.8Digital Rhetoric Research MethodsPanel3
I.9Interface and Embodiment: Connecting Composition through Multimodal TechnologiesPanel3
I.10Serious Games as Sites of Practicing ResearchPanel3
I.11Building Frameworks for Coding, Writing, and Publishing a Digital Book (Cancelled)Panel0
J.1Thinking with Machines: The Impact of Visualizing Sound on ComposingMini-Workshop2
J.2Writing with File VersionsMini-Workshop2
J.3Multimedia Composition, Soundscapes, and GamesPanel3
J.4Workplaces and Digital LiteracyPanel3
J.5Student Support Structures in Digital Learning EnvironmentsPanel4
J.6Navigating Digital CommunitiesPanel3
J.7Mediated Identities in Networked Publics: Audiences, Affordances, and ActivismsPanel3
J.8Mediating Space through a Digital Lens: Using Digital Composing Tools within a Social Justice Pedagogy FrameworkPanel4
J.9Negotiating Praxis, Phronesis, and Power through Usability Research and ConsultingPanel3
Keynote-FriHastag Feminism and Its DiscontentsKeynote1
Keynote-SatRacing Games: On Games, Race, and Community BuildingKeynote1
MW.1A Call to Action: Digital Rhetoric with Nonprofits (Canceled)3
MW.2PhronesisMOO: A Computers & Writing Conference Creative Community (Canceled)2
MW.3Creating 3D Games with the (Free, Opensource) Blender Game Engine1
MW.4Creating/Revising Digital Project Assignments to Facilitate Writing Transfer2
MW.5Evocative Objects Workshop: Re-imagining the Possibilities of Material Objects and Multimodal Composing2
PosterPoster SessionPoster7