| A.1 | Playing with Multimodality in the Comp Classroom: An Assignment to Get the Process Started | Mini-Workshop | 1 |
| A.2 | Adventures in Phronetic Spaces: Graduate Students & Inter-institutional Horizontal Mentoring via Social Media Groups | Roundtable | 6 |
| A.3 | Research as Play: Promoting Inquiry through Pedagogies of Play | Roundtable | 4 |
| A4 | Twitter, #metoo, and Toxic Masculinity | Panel | 3 |
| A.5 | Emotions, Bodies, Embodiment | Panel | 4 |
| A.6 | Cellphones and Selfies | Panel | 2 |
| A.7 | Gaming and First-Year Composition | Panel | 5 |
| A.8 | “Always in the Process of Becoming”: Phronesis in/as Writing Studies Research | Panel | 3 |
| A.9 | Creating a Culture of Accessible Teaching Practices | Panel | 3 |
| A.10 | Methodology as Phronesis: Teaching and Learning Research as Embodied Practice | Panel | 3 |
| A.11 | Planning for Change, Building in Redundancy: Preserving our C &W Archives | Panel | 6 |
| A.12 | Teaching Phronesis: Scaffolding Knowl edge Application and Ethical Judgement in Digital Spaces | Panel | 3 |
| A.13 | You’re Using What to Teach What?! When Unconventional Pedagogical Methods Actually Work | Panel | 3 |
| A.14 | Social Justice Working Group | SIG | 13 |
| AW.1 | Learning Aurasma (Augmented Reality App) to Engage with Place, Play, and Practice | | 2 |
| AW.2 | Building User-Experience (UX) Research Centers | | 5 |
| AW.3 | Sparking Creativity: Digital Literacies for Your Invention-Based Composition Course | | 7 |
| AW.4 | Weaving Nonlinear Tales: Constructing Ludic Narratives with Twine 2.x | | 3 |
| AW.5 | Zork’s Revenge: The Return of Interactive Texts to Writing Courses | | 26 |
| B.1 | Facilitating Undergraduate Research in the Humanities through the “Continuous Course Lab” | Mini-Workshop | 2 |
| B.2 | EnTwined Storytelling: Bringing Interactive Creative Nonfiction into the Classroom | Mini-Workshop | 2 |
| B.3 | Behind the Scenes of Digital Aggression Re search: Identity, Method, Action, and Self-Care | Roundtable | 6 |
| B.4 | Western Democracy, Social Media, and Trolls: Where to Start | Roundtable | 4 |
| B.5 | Riding as Writing: How Cycling Allows New Writing(s) | Panel | 5 |
| B.6 | Teaching Coding/Writing Code | Panel | 2 |
| B.7 | “Fail Fast, Fail Often:” Perspectives on Risk-Taking from Agile Methodology to the Writing Classroom | Panel | 3 |
| B.8 | Multimodal Hip-Hop and Transforming Writ ing Studies | Panel | 3 |
| B.9 | Playing wtih Twitter: The Practical Wisdom of Social Media Reserach | Panel | 3 |
| B.10 | Teaching Technology in Panem (or, How to Teach the Digital on an Analog Campus) | Panel | 3 |
| B.11 | Both/And: Digital, Analog, and Physical Computing | Panel | 3 |
| B.12 | Coding/Learning/Writing: A Cultural Digital Rhetorical Gathering | Panel | 3 |
| B.13 | Digital Archive of Literacy Narratives (DALN) Organizational Meeting | Panel | 7 |
| C.1 | Electronics Composition: Paper-based Circuit Crafting and Physical-Digital Texts | Mini-Workshop | 1 |
| C.2 | Feminist Methodologies That Engage Emergent Social Justice Issues in the Digital Writing Classroom | Mini-Workshop | 3 |
| C.3 | Writer/Designer: Making Multimodal Projects in Your Classes | Mini-Workshop | 4 |
| C.4 | Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy? | Roundtable | 5 |
| C.5 | Representing Diversity in Digital Research: Digital Feminist Ethics and Resisting Dominant Normatives | Roundtable | 5 |
| C.6 | Reading (and the) Interface | Panel | 3 |
| C.7 | Activism in Virtual Publics | Panel | 3 |
| C.8 | “Translation Moments” as Phronesis in Classrooms and Communities | Panel | 4 |
| C.9 | Digital Citizenship at the Crossroads: Inter sections between Phronesis, Classrooms, and the Internet | Panel | 4 |
| C.10 | Diversifying Digital Civics: Video Games, Participation, and Interface at Three Different Institutions | Panel | 3 |
| C.11 | Digital Rhetoric: Invention | Panel | 3 |
| C.12 | Preaching What We Practice: How We Ap ply Our Artistic Selves to Our Writing Instruction | Panel | 3 |
| C.13 | The Machine Rhetorics of Bots | Panel | 3 |
| C.14 | Digital Phronesis and Technofeminism | Panel | 9 |
| D.1 | From Fake News to Predatory Journal Platforms: Reclaiming the Lost Art of Source Evaluation | Mini-Workshop | 3 |
| D.2 | Between IRL and Digital Spaces: CUNY’s CompComm Faculty Playfully Collaborating | Roundtable | 5 |
| D.3 | Place/Interface: Situating Space as Ways of Knowing, Accessing, and Remembering | Panel | 3 |
| D.4 | Institutional Infrastructure for Digital Writing | Panel | 3 |
| D.5 | The Phronesis of Teachers of Color: Intersectional Approaches to Technology in the Writing Classroom | Panel | 3 |
| D.6 | Experiments in Transductive Writing and Rhetoric with the Kinect | Panel | 3 |
| D.7 | A Polyphony of Voices, Images, and Meth ods: Designing and Enacting Today’s Digital Writing Research | Panel | 3 |
| D.8 | Engaging Pedagogies for Student Success in Undergraduate Service Courses | Panel | 3 |
| D.9 | Digital Accessibility | Panel | 3 |
| D.10 | On-the-Spot Assemblages: Moving Litera cies Across Digital and Physical Spaces | Panel | 3 |
| D.11 | Interactive Fiction and Hypertexts: Experiences with “Text Adventure” Authoring Tools in Writing Courses | Panel | 4 |
| D.12 | The Phronesis of Social Media Research: Findings on Digital Discourse, Citizenship, and Ethics | Panel | 4 |
| D.13 | Preservation, Curation, and Researching in the Archives | Panel | 7 |
| D.14 | Cs The Day Card Game Playtesting D.UGRS Undergraduate Research Symposium | | 0 |
| E.1 | Text Visualization Tools | Mini-Workshop | 1 |
| E.2 | Meaning-Making and Randomization in E-Poetry Machines | Mini-Workshop | 2 |
| E.3 | Digital Distribution and Programmatic Progression: An Examination of Ideology in a Badging Initiative | Roundtable | 4 |
| E.4 | Teaching with Technology in Global Contexts | Panel | 0 |
| E.5 | Prosumers: Fan Fiction and Wikipedia | Panel | 3 |
| E.6 | Strategies for Digital Advocacy, Access, and Empowerment | Panel | 3 |
| E.7 | User-Centered + Design | Panel | 3 |
| E.8 | Abstract Transmediations: Transferable FYW Outcomes in the Digital Age | Panel | 5 |
| E.9 | Exploring Pedagogies for Synchronous Video Writing Instruction | Panel | 3 |
| E.10 | Panel, Interrupted | Panel | 5 |
| E.11 | Reading and Writing about Bodies and Technology: Imagining a Rhetorical Technofeminist Pedagogy | Panel | 3 |
| E.12 | The Fallacies of Open: Participatory Design, Connected Learning, and The Pursuit of Radical Possibility | Panel | 3 |
| E.13 | Cs The Day Card Game & TextJam Playtesting | Play | 2 |
| E.14 | Digital Literacies | Panel | 12 |
| F.1 | Memes and r/NoSleep: Digital Reactions to the 2017 Election with Pedagogical Implications | Mini-Workshop | 2 |
| F.2 | Developing Digital Humanities Programs within Existing English Departments (Canceled) | Mini-Workshop | 1 |
| F.3 | Konsult: An Invention-Based Learning Model Sparked by Digital Creativity | Roundtable | 7 |
| F.4 | Online Writing Instruction | Panel | 4 |
| F.5 | Agency, Resistance, and the Case Against Social Media | Panel | 3 |
| F.6 | Teaching with Social Media | Panel | 3 |
| F.7 | Adopt-Adapt-Create: Teaching Digital Archival Practice through Collaboration in Technical Communication | Panel | 3 |
| F.8 | Formal Learning Meets Embodied Experi ence in the Computer Mediated Classroom | Panel | 3 |
| F.9 | Gameplay, Choice, and Ethos in Writing Classrooms | Panel | 3 |
| F.10 | Valuing the Practical Wisdom of Practi tioners: How Workplace Writing Research Can Change Writing Instruction | Panel | 4 |
| F.11 | Remediating Recipes: Food and/as Lived Experience | Panel | 3 |
| F.12 | Pedagogy as Phronesis: Practical Heuristic Approaches to Teaching Composition | Panel | 4 |
| F.13 | Pedagogies of Writing for the Web | Panel | 3 |
| F.14 | Negotiating Digital Subjectivity, Privacy, and Data | Panel | 9 |
| G.1 | Composing with Mobile Technologies | Mini-Workshop | 2 |
| G.2 | The DRC as a Digital Rhetoric Playground: Writing in the Classroom, Writing in the World | Mini-Workshop | 9 |
| G.3 | Less Instructions, More Choice: Creating Assignments For All Students | Mini-Workshop | 1 |
| G.4 | Multimodal Assessment Genres: Helping Students to Research their Writing Practice | Roundtable | 5 |
| G.5 | Multimodal Writing Platforms | Panel | 3 |
| G.6 | Rhetorical Play(ing): Contemplative Pedagogy, Experience Design, and the Cultivation of Virtue in Multimedia Composition | Panel | 3 |
| G.7 | Public Writing Projects | Panel | 3 |
| G.8 | Algorithmic Authorship | Panel | 3 |
| G.9 | How to Metamodern Your Classroom | Panel | 4 |
| G.10 | Inquiring Minds in Emerging Moments | Panel | 2 |
| G.11 | Virtual Environing: Writing Ecologies with Mobile Media | Panel | 5 |
| G.12 | Peer Response Rebooted: Perceptions and Challenges in Digital Environments | Panel | 3 |
| G.13 | Raced Spaces | Panel | 3 |
| G.14 | LOL - Humor and Composition | Panel | 2 |
| GRN | Graduate Research Network | Graduate Research Network | 0 |
| H.1 | The Politics of the Interface: Still at Play (or, how I learned to love it when we bomb) | Mini-Workshop | 3 |
| H.2 | The GIF that Keeps on Giving: Assignment Design with Looped Animations | Mini-Workshop | 3 |
| H.3 | Phronetic G-TAHs in a Frenetic World: Preparing Graduate Students for Future Teaching Responsibilities | Roundtable | 5 |
| H.4 | Designing Ethical Pedagogies of Play | Panel | 3 |
| H.5 | Multimodal Compositions | Panel | 3 |
| H.6 | Digital Literacies and Digital Identities | Panel | 4 |
| H.7 | Bartholomae and Bogost in a Blender: Play ing with New Definitions of Online Learning Environments | Panel | 3 |
| H.8 | Book Unbound: Collaborative Research on Digital Publication in the Humanities | Panel | 4 |
| H.9 | Access and Inclusion | Panel | 3 |
| H.10 | Weaving Phronetic Threads: Feminist and Cultural Rhetorics Approaches to Professional Writing Curricula | Panel | 3 |
| H.11 | Phronesis in Digital Spaces: Agency Shared among Humans & Technologies | Panel | 3 |
| H.12 | Composing Digital Public Writing Courses | Panel | 2 |
| H.13 | Digital Texts and eBooks | Panel | 2 |
| H.14 | Phronetic Understanding Through Affect: A Rhetorical Analysis of Affective Game Mechanics | Panel | 4 |
| I.1 | Using Clips of Video Games to Teach Rhetorical Concepts ... Even if You’re Not a Gamer | Mini-Workshop | 4 |
| I.2 | Unspooling Twine: Practical Game Design as Writing and Research Pedagogy | Mini-Workshop | 2 |
| I.3 | Working With Sound: Audiobook Projects, Podcasts, and Pedagogy | Mini-Workshop | 4 |
| I.4 | Post-Truth, Post-Trump: Reflecting on the Future of Web Literacies | Roundtable | 7 |
| I.5 | Bringing the Game Design Industry to the Writing Class | Panel | 3 |
| I.6 | Locating Digital Writing Space | Panel | 3 |
| I.7 | Circulation, Agency, Virality | Panel | 3 |
| I.8 | Digital Rhetoric Research Methods | Panel | 3 |
| I.9 | Interface and Embodiment: Connecting Composition through Multimodal Technologies | Panel | 3 |
| I.10 | Serious Games as Sites of Practicing Research | Panel | 3 |
| I.11 | Building Frameworks for Coding, Writing, and Publishing a Digital Book (Cancelled) | Panel | 0 |
| J.1 | Thinking with Machines: The Impact of Visualizing Sound on Composing | Mini-Workshop | 2 |
| J.2 | Writing with File Versions | Mini-Workshop | 2 |
| J.3 | Multimedia Composition, Soundscapes, and Games | Panel | 3 |
| J.4 | Workplaces and Digital Literacy | Panel | 3 |
| J.5 | Student Support Structures in Digital Learning Environments | Panel | 4 |
| J.6 | Navigating Digital Communities | Panel | 3 |
| J.7 | Mediated Identities in Networked Publics: Audiences, Affordances, and Activisms | Panel | 3 |
| J.8 | Mediating Space through a Digital Lens: Using Digital Composing Tools within a Social Justice Pedagogy Framework | Panel | 4 |
| J.9 | Negotiating Praxis, Phronesis, and Power through Usability Research and Consulting | Panel | 3 |
| Keynote-Fri | Hastag Feminism and Its Discontents | Keynote | 1 |
| Keynote-Sat | Racing Games: On Games, Race, and Community Building | Keynote | 1 |
| MW.1 | A Call to Action: Digital Rhetoric with Nonprofits (Canceled) | | 3 |
| MW.2 | PhronesisMOO: A Computers & Writing Conference Creative Community (Canceled) | | 2 |
| MW.3 | Creating 3D Games with the (Free, Opensource) Blender Game Engine | | 1 |
| MW.4 | Creating/Revising Digital Project Assignments to Facilitate Writing Transfer | | 2 |
| MW.5 | Evocative Objects Workshop: Re-imagining the Possibilities of Material Objects and Multimodal Composing | | 2 |
| Poster | Poster Session | Poster | 7 |